![]() This test was created with a 100% vanilla game (patched to ) with shivering isles and KoTN. This is an example of a CTD that will consistently occur (without LAA enabled) regardless if you have a ton of ram. Some 32-bit OSs with 4gb of ram installed may reach up to 1.95gb on a higly efficient Windows 32-bit memory cleanup.) Memory Ceiling CTDs can vary depending on the amount of RAM the OS and other programs are using during the time Oblivion.exe is running. ![]() (This was tested on fresh installs WinXp/Vista/7 32-bit in 2gb and 4gb amounts. ![]() With the exception of a 32-bit OS with 4gb of ram installed, 1.8gb would be the highest amount of memory a player can expect there Oblivion.exe process to reach before it experiences a CTD. The 2gb limit is actually closer to 1.8gb on most machines. So, it's confirmed that the 4gb LAA patch does not allow Oblivion.exe to use more than it's 2gb limit of physical memory on any 32-bit OS. Also, thanks to gothemasticator for suggesting it's addition to the OP.) It's highly suggested for all who are interested in using the 4gb LAA patch to read (Thanks to tajikhan for digging this 3 year old article from the grave. The more high intensity graphics replacers you use, the quicker things are going to fall apart, so you need the larger heap size in order to deal with it. Once I did this, the game became much more stable and I was finally able to confirm that the LAA patch does work. You may need to install Oblivion Stutter Remover, set the heap mode to 5, and the heap size to 1024. ![]()
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